The CAD exactly as the exporter left it

A car OBJ arrives with the bodywork welded into one mesh and one material. Here that is not a dead end: you point at the part and it becomes configurable.

Three ways to get a part out of a badly built file

By depth from a click, by colour tone inside the same mesh, or by drawing round it with the mouse like a marker pen. The third does not need the part to exist in the file at all: the engine separates it, and from then on it is just another node.

Doors and bonnet that open

You mark the nodes that move together and click the real hinge to place it. One mechanism moves all five pieces of a door on a single angle, so they never come apart from each other.

On the garage floor, at real scale

Augmented reality opens the model in the colours the visitor just picked, at true size rather than as a model you have to scale by hand.

Where it stops

What tends to be switched on here

Finishes per part and per node, mechanisms for doors and bonnet, the exploded view, augmented reality, and decals for liveries and stickers.

See every module

Questions people ask

My model has 300,000 triangles — will it run on a phone?
Processing compresses the geometry on upload, usually to under a tenth of the original. Even so, check the result on a phone before publishing.
Can I sell accessories on the same model?
Yes. An option can mount a separately uploaded part — a spoiler, a set of wheels — on top of the base model, with colours of its own.
Does it integrate with my store?
Shopify and WooCommerce have native integrations, and any other site works through the embed snippet and the documented bridge. The price that enters the cart is signed by the server.

Try it with your own model

Upload the file exactly as you have it. We convert OBJ, FBX and .blend on upload.

Build your configurator